RESUME
Tess Brownson's professional resume.
EXPERIENCE

Deck Nine Games | Concept Artist - Contract (September 2020 - October 2020):
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Worked directly with the Art Director and Production to paint realistic 2D portraits for an unannounced project.
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Assessed project requirements and delivered on them.

Backflip Studios | Sr. Concept Artist (January 2018 - December 2019) | Concept Artist (June 2015 - January 2018):
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Carried rough concepts through to polished illustration, set visual standards and guidelines, created 2D puppet assets ready for animation, and assisted with texturing and coloring 3D assets
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Prolific 2D character, creature, and environment artist
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Worked on a project to project basis, contributing to 3 mobile games in total: Dragonvale, Dragonvale World, and an Unreleased Title
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Took on leadership & mentorship roles when appropriate
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Collaborated with artists, designers, animators, producers, engineers, and marketing teams frequently

Miller International Inc. | Apparel Graphic Artist (February 2014 to January 2015):
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Designed graphics for Western-wear apparel including: Cinch, Southern Thread, and Cruel Girl.
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Worked closely with a team of fashion designers, artists, and technical designers.

Treehouse Brand Stores (now ThinkGeek Denver) | Illustrator & Designer (July 2012 to July 2013):
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Illustrated and designed officially licensed gaming merchandise ready for online retail.
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Created custom apparel from concept to garment.
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Worked directly with other artists, producers, technical designers, and the CEO to finalize products.
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Created and maintained brands for game studios and publishers including: Bethesda, Bioware, Gearbox, Crystal Dynamics, Irrational Games, Microsoft, Electronic Arts, and Popcap.

Disney Online: Boulder Studios | Associate Animator Intern (May 2011 to June 2012):
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Designed characters and backgrounds for motion comics, created promotional artwork, and assisted with animation.
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Worked with a team to conceptualize Disney Online’s first mobile app (Pixel’D) with a unique user interface and 8-bit characters specifically for a child audience.
PROFICIENCIES & SKILLS
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Soft skills: Detail-oriented, quality-focused, creative, organized, loves to learn, researcher, self reliant, adaptable, resourceful, attentive, observant, verbal & visual communicator, comfortable giving & receiving feedback, emotionally intelligent, inspires others, team player, optimistic, trustworthy, honest, patient, collaborative, punctual
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Hard skills: Digital & traditional painting, character & creature design, illustration, anatomy & figure drawing, environment & layout design, shape language, color theory, graphic design, apparel design, sculpture, and typography
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Software skills: Adobe Photoshop, Adobe Illustrator, Autodesk Maya, 3D Coat, Z-Brush, Corel Painter, Adobe Flash, Procreate, Microsoft Office Suite, and Google Suite
EDUCATION
The Art Institute of Colorado | Denver, CO
Bachelor of Arts; Media Arts & Animation
Graduated June 15, 2012
CONTINUED EDUCATION, HONORS, & NOTABLE ACTIVITIES
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eCornell: Women in Leadership (2020)
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CGMA Master Academy: Character Design For Film and Games (Spring 2018)
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Hascon (2017): Volunteered to paint line for Hasbro's fan Convention at the Backflip Studios booth.
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PAX: East: Bethesda Softworks Store (2013): Retail sales associate; assisted in the sales of exclusive online retail merchandise, handled money, took inventory, and helped customers for this three day convention event
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The Art Directors Club of Denver Paper Fashion Show (2012): contest participant; created and modeled an original dress made entirely from paper
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Portfolio Par Excellence award winner for graduate flat art portfolio and demo reel (2012)
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Student-to-Student Workshop, The Art Institute of Colorado (2009), Denver: taught beginner to intermediate digital painting in Photoshop to students
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Americans for the Arts National Poster Design Competition winner (2008)